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While Skyrim definitely has plenty of interesting choices that would alter the story, it is far more focused on combat. While there is no doubt the games do look similar, The Forgotten City’s focus revolves around talking to people, gathering clues, and making choices. It’s this mysterious, narrative-driven element that helps propel The Forgotten City out of Skyrim’s shadow. Continuing along these quests will present you with new areas, conversations, and quests that help progress the story. With a bow, you can now venture into an area that would otherwise mean the death of your character.
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For example, solving a doctor’s questline leads you to a character that gives you another questline that gives you a bow. This can only be accomplished by understanding the characters and inner workings of the setting, which comes by way of conversing with all of its citizens. Considering that murder violates this rule, though, your character has to find a way to stop the perpetrator without killing them. According to him, the only way to stop it is to find whoever will commit it and kill them. Would suicide count as a sin, even though it only harmed yourself and not others? If people were to die because of a single person, is that not a justifiable reason to kill them before they do it? These are a few of the questions this community lives in fear of, as no one dares test the answers for fear of being turned to gold.ĭespite this fear, Sentius knows that someone will violate The Golden Rule at some point soon, dooming the entire community as a result. What exactly counts as a sin, outside of the obvious, is a common topic of debate. I eventually was led to the head of the community, Magistrate Sentius.Īfter a bit of conversation, I learned that The Golden Rule is something that is put in place to keep members of this community from committing sins. Anytime someone did, The Golden Rule prevented their escape, turning them into gold as punishment.Īnd while the exact guidelines of this rule weren’t all too clear at the get-go, there were plenty of breadcrumbs laced throughout the preview that helped unravel bits of the mystery little by little. Though I was the only one sent from the future, everyone else in The Forgotten City also found themselves arriving here under mysterious circumstances and were unable to leave. After a bit of back and forth, I not only got to know the character but was also given a bit more context into the situation at hand. With no other choice but to push forward, your character is transported into this time period to complete this task.Īs soon as I arrived in The Forgotten City, I was greeted by a helpful citizen named Galerius. It isn’t long before you find him, though you learn he has become a victim of being turned into one of those statues, as you find out via his final letter.Īlongside his last words, it is also revealed that the only way to escape this place is to venture through a portal and try to stop something known as The Golden Rule from occurring here 2,000 years in the past. The Forgotten City opens in the modern-day, with your character being sent into a mysterious Roman ruin littered with golden statues to find a missing man. Not only that, but I also feel confident in stating that this game is not, in fact, Skyrim, and that is by no means a bad thing. Still, the question remains: is this game worthy of being anything more than a mod? Thankfully, after playing a few hours of a preview build of The Forgotten City, I can safely say that it is.
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And even though I never dived into its deep modding community, I was still aware of how popular The Forgotten City mod was, as it boasted a unique and exciting story that was part Groundhog Day, part Clue. Like many others, I’ve always been a huge fan of Skyrim, as its vast world, characters, and storytelling still stands as some of the best in gaming even a decade later. Ever since Modern Storyteller revealed that The Forgotten City, the award-winning Skyrim mod, would be remade into a standalone title back in 2018, I’ve been very interested in the game’s progress.