What I just did was explain the very first build process you need to learn in order to stand any chance of succeeding in The Settlers 7.Ĭontrary to the game's highly misleading marketing, forging a strong kingdom isn't down to military might. Told you it wasn't easy.Ĭonfused? Disoriented? Worried that Strategy Informer has undergone a hostile takeover by Hovis and is now Baking Informer? Well don't fret all will become clear soon enough. Finally, unless you enjoy the taste of unprocessed flour, you need a baker to turn all that hard work into that most basic of foodstuffs. Once you've done all that, then you can build a windmill.
In fact, it might be an idea if you build all of those things first, because a farm made out of sticks and dandelions probably won't last long. Oh yeah, and a sawmill to turn your wood-cuttings into planks. Next you need workers for your grain fields, which means building some houses for them to live in, which in turn means you need a quarry and a woodcutter's lodge to provide building materials. You can't make bread out of grass, at least, none you would want to eat.
#The settlers 7 full
Then you need grain fields, because it's no good having fields full of grass. To start with, you need space, a large amount of empty space on which to build a farm. Put simply, bread is a real bitch to make. But playing The Settlers 7 made me realise something that is all too often ignored in our modern world of immediacy and convenience. Usually the thought processes that occur while sat at a computer go little further than “there's no way that guy shot me!” or “why the hell can't I build any more tanks?” and let's not forget the classic “ooh, that was a pretty explosion!”. It's not often that playing a game results in a revelation.